Built by people who've managed travel teams. Every feature exists because we needed it too.
Send a payment link. Parents pay by card, Apple Pay, or bank transfer. No more chasing checks or Venmo requests.
Email and SMS in one thread. Message the whole team or individual families. Know who's read it.
Practices, games, and tournaments in one calendar. Automatic reminders so nobody forgets.
AI generates your waivers. Parents e-sign on their phone. Everything stored and searchable.
See who's registered, who's paid, and who's confirmed for the next game. All in one place.
Draft messages, track attendance patterns, and get reminders about who hasn't responded yet.
Sign up, name your team, and invite your coaching staff.
Add your season fees, waivers, and any custom questions. AI helps generate the waiver content.
Send your registration link to parents. They sign up and pay in under 2 minutes.
Message families, track payments, and manage your schedule from any device.
Hurdle is AI-native — it drafts messages, generates waivers, and automates admin tasks. TeamSnap is a traditional app built in 2009 with basic features. Hurdle also costs a flat $99/month with no per-player fees, while TeamSnap charges per team and adds up quickly.
Yes. Hurdle supports credit/debit cards, ACH bank transfers, and Apple Pay through Stripe. Parents pay in under 2 minutes through a single registration link.
About 10 minutes. Create your team, add your season fees and waivers (AI helps generate them), and share the registration link with parents. No onboarding calls required.
Both. Send to the whole team, a specific group, or individual families. Email and SMS live in one thread with full history, and AI can help draft your messages.
Hurdle is $99/month (or $899/year) with unlimited members and no transaction fees. You pay Stripe's standard 2.9% + $0.30 for payment processing — that's it.